| At Explorati we
needed an environment in which to demonstrate our multiplayer improvisational
storytelling system. I had one cinematic modeler (Renee Dunlop)
working for me. I hired a texture artist, (Arlin Robins) and contracted
for some characters to be built (NewPencil). Additional textures
were built by other members of the Explorati team (Lori Cole and
Carolly Hauksdottir).
We
used the Unreal Warfare game engine and did the modeling in
Maya. I assembled the world, built a 3-layer skybox, created
and positioned sounds and music, and made the water flow and
froth. I needed to rebuild many of the components that Renee
created (several times) due to Unreal's devolving BSP system.
I also constructed the House of Blues from scratch (lower two
images).
I
also wrote a simple Unreal scene exporter in MEL to speed up
the layout process (Epic's exporter only did one object at
a time), and I did a significant quantity of game-object scripting.
|