The Gemini Project was a proof-of concept for an XBox title. The ironWorks studio of the Microsoft Game Studios hired me initially for my expertise with content creation for the Unreal Warfare game engine. When they decided instead to build their own engine I was put in charge of designing the level editor and art tools for this new engine.

Gemini was a Science Fiction FPS featuring the Hugo and Nebula Award winner Greg Bear as a story consultant. This game included time travel, simultaneous "cyberspace" and "real world" action, and a 65,000 mile high space elevator that can take you from the Earth's surface into orbit.

The two main characters are the same heroine: one from the "present" (the year 2100) and one from 50 years later. This created unusual opportunities for "intrapersonal conflict".

Sadly, after the Studio Manager left to join the competition (EA) ironWorks was dissolved, Gemini was briefly put under the FASA studio, and then cancelled because it didn't fit into the portfolio. Quite a few talented people were involved with this project: Credits

See footage from Gemini: Windows Media 9 (24MB) or Quicktime (16 MB).