GroupMind was a project that we did for Boeing's (then) new Executive Training Center in 1998. On a ridiculously short timeline: between Thanksgiving and New Years Day we built a real-time 3D game that allowed 80 people, each with their own laptop and joystick to collaboratively pilot a spaceship through 6 different zones of obstacles. This worked much like Loren Carpenter's 1991 SIGGraph installation, only in our application the inputs of joysticks were sent out as UDP packets and then aggregated to control either piloting or targeting (each participant could toggle back and forth at will). Even with 80 people, it worked surprisingly well.

I did all of the programming (except for the Joystick data aggregation software which was built by Andy MacDonald), most of the modeling, and created some of the texture maps. Additional models and many of the textures were made by Howard Rose.

See video of the GroupMind game:

Quicktime: Large (28MB) or Small (16.2MB)
Windows Media 9: Large (25.8MB) or Small (12.4MB)

There is more information on GroupMind on the Imprint Interactive Website.

 


GroupMind was built using Sense8 WorldUp software and the modeling was done in 3D Studio MAX. Please note that these were built to run in real-time on 1998 Windows hardware.

Below you will see the storyboards we had to work from, and screen-shots of the final models.

 

A Waypoint Gate




 
 

The Scintilla Caverns



 

 

A Binary Star System

 

 

 

The Return to Earth