Virtual Reality Summer Camp Lets Children Experience and Create Real-time 3D/VR
SEATTLE, WA.--(May 3, 1998) Computer Adventures, a leading provider of
technology-based summer camps for youth, has joined forces with Imprint
Interactive Technology LLC, a virtual reality education and development group to
provide a series of virtual reality training and summer camp classes, in addition
to their core high-tech curriculum.
The Virtual Reality summer camps will be week-long excursions into this emerging
computer revolution for kids between the ages of 10 and 16. Sessions will be
offered twice on the University of Washington (UW) campus, and twice at the
University of California at Santa Cruz (UCSC). "Through the Virtual Reality
Adventures, we are exposing students to a new level of technology that is
unsurpassed in other programs. We are giving students a unique opportunity to
experience technology that until now has only been available for use in advanced
research and technology institutions," states Alexa Ingram-Cauchi, co-founder of
Computer Adventures.
Participants will go hands-on with professional real-time virtual worlds and
world-building for some serious summertime fun.
"We want to encourage participation at many different levels," says Ari
Hollander, principal at Imprint Interactive. "Computer technology is just one
aspect of virtual reality. The rest is planning and designing how someone will
use the environment from a perceptual and psychological standpoint."
"Our focus is on using VR as a living medium," adds Imprint Interactive
Principal, Howard Rose. "Camp participants are going to make and experience
virtual worlds that are highly interactive, including virtual spaces where they
can meet and collaborate over a network. We want to take them beyond the 'Oh,
wow!' level of awe to the point where they can start to use this technology as
their own tool."
Using technology from SENSE8 Corporation, an immersive 3D interactive software
and solutions provider, camp attendees will be able to experience existing
virtual environments, as well as create their own. The skills and activities
presented in this summer camp will provide these intrepid engineers with a taste
of design and development using cutting-edge tools and technologies.
Campers will get a firsthand feel for how virtual reality can deeply affect the
senses. As a camp highlight, participants will experience the 3D simulation,
"Drunk Driver" which demonstrates the positive potential of this medium. Drunk
Driver was developed collaboratively by SENSE8, the California Science Center and
West Office Exhibit Design, to let children and young adults experience the
difficulties and dangers of driving with a blood alcohol concentration of .08%.
"Although there are many effects of alcohol that just can't be simulated with a
computer, like poor judgment, exhilaration, risk aversion and we think the
driver's seat view and real-time driving of the SENSE8 software offers a pretty
realistic impression of driving under the influence of alcohol," said Andrew
Dunn, AV & Interactive Media Developer, California Science Center "The value of
this program is that people will get to see, and to some extent feel, the dangers
of driving under the influence of alcohol without actually endangering any people
or property."
And this isn't just for boys, either. "Many of the best designers I have met
have been middle-school girls", states Kimberley Osberg, Imprint Interactive
principal. "I always like to encourage creativity coupled with attention to
detail, and the young women with whom I've worked often bring both of these
skills to the table." Dr. Osberg conducted research on the educational efficacy
of virtual reality at the highly respected Human Interface Technology Laboratory,
on the University of Washington campus.
Imprint Interactive Technology and Computer Adventures will be expanding to offer
more virtual reality courses for summer camps, schools and other enrichment
programs. The spirit of this partnership is to increase children's access to
technology through high quality educational experiences which build-in fun and
creativity.